module.exports = {
    airFriction: require('./airFriction.js'),
    avalanche: require('./avalanche.js'),
    ballPool: require('./ballPool.js'),
    bridge: require('./bridge.js'),
    broadphase: require('./broadphase.js'),
    car: require('./car.js'),
    catapult: require('./catapult.js'),
    chains: require('./chains.js'),
    circleStack: require('./circleStack.js'),
    cloth: require('./cloth.js'),
    collisionFiltering: require('./collisionFiltering.js'),
    compositeManipulation: require('./compositeManipulation.js'),
    compound: require('./compound.js'),
    compoundStack: require('./compoundStack.js'),
    concave: require('./concave.js'),
    constraints: require('./constraints.js'),
    doublePendulum: require('./doublePendulum.js'),
    events: require('./events.js'),
    friction: require('./friction.js'),
    gravity: require('./gravity.js'),
    gyro: require('./gyro.js'),
    manipulation: require('./manipulation.js'),
    mixed: require('./mixed.js'),
    newtonsCradle: require('./newtonsCradle.js'),
    ragdoll: require('./ragdoll.js'),
    pyramid: require('./pyramid.js'),
    raycasting: require('./raycasting.js'),
    restitution: require('./restitution.js'),
    rounded: require('./rounded.js'),
    sensors: require('./sensors.js'),
    sleeping: require('./sleeping.js'),
    slingshot: require('./slingshot.js'),
    softBody: require('./softBody.js'),
    sprites: require('./sprites.js'),
    stack: require('./stack.js'),
    staticFriction: require('./staticFriction.js'),
    stress: require('./stress.js'),
    stress2: require('./stress2.js'),
    svg: require('./svg.js'),
    terrain: require('./terrain.js'),
    timescale: require('./timescale.js'),
    views: require('./views.js'),
    wreckingBall: require('./wreckingBall.js')
};